AR/VR software development - outsourcing company Boosty Labs

AR/VR software development

We are an IT outsourcing company specializing in fintech, blockchain outsource software development, outstaff developers, and tech consulting. With much expertise in the outsource software development for the AR/VR industry and a lot of understanding of this field we can transform your business and propel it to the next level. For over five years we have been creating specialized software for the real estate owners, builders, banks, investors, developers, architects, and leasing companies.

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The reasons for software solutions’ application in AR/VR industry

01.

The presence of a wide variety of formats for working with 3D models in VR and a scattered approach to their integration significantly hinders the creation of high-quality universal industry-specific and specialized content due to the complexity of developing VR-specific content.

02.

The lack of specialized platforms for "demanding" content, a unified distribution system, an editor/constructor for creating VR/AR content for a wide range of users who do not have special technical knowledge, leads to an increase in the cost of creating VR/AR content and the inability for an ordinary user to quickly access already created content.

03.

Modern tracking systems are not universal and require calibration - this is a very expensive process that creates limitations for creating feee-roam VR / AR simulations and makes it almost impossible to simultaneously dive more than 6 people at one location.

04.

The existing feedback systems do not allow creating an immersion effect sufficient for simulations of tactile feedback, which, in turn, is a significant limitation for medicine and education.

05.

Existing graphics output solutions (VR headset) are significantly limited in terms of the time spent in the simulation (less than 1 hour), image quality (mosquito net effect), comfort of perception of 3D objects using varifocality, and the use of existing AR headsets in specialized industry areas is practically impossible.

01.

The presence of a wide variety of formats for working with 3D models in VR and a scattered approach to their integration significantly hinders the creation of high-quality universal industry-specific and specialized content due to the complexity of developing VR-specific content.

02.

The lack of specialized platforms for "demanding" content, a unified distribution system, an editor/constructor for creating VR/AR content for a wide range of users who do not have special technical knowledge, leads to an increase in the cost of creating VR/AR content and the inability for an ordinary user to quickly access already created content.

03.

Modern tracking systems are not universal and require calibration - this is a very expensive process that creates limitations for creating feee-roam VR / AR simulations and makes it almost impossible to simultaneously dive more than 6 people at one location.

04.

The existing feedback systems do not allow creating an immersion effect sufficient for simulations of tactile feedback, which, in turn, is a significant limitation for medicine and education.

05.

Existing graphics output solutions (VR headset) are significantly limited in terms of the time spent in the simulation (less than 1 hour), image quality (mosquito net effect), comfort of perception of 3D objects using varifocality, and the use of existing AR headsets in specialized industry areas is practically impossible.

Application of blockchain technologies in AR/VR industry

Nowadays, augmented reality is used not only in the gaming and entertainment industry, but also in medicine, industry, marketing and other areas. VR/AR helps plant workers see reactor melt scenarios, surgeons train in complex operations, and shops offer products in an innovative way. Blockchain technology has the potential to impact the entire VR/AR sector.

Specialized companies see a revolutionary potential in decentralized blockchain technology. It is worth highlighting at least six variations of its beneficial use in this market.

  • Development monetization. Distributed ledger technology and smart contracts can ensure that augmented reality developers are rewarded for their work.
  • New ways of commerce. Cryptocurrencies or native tokens are a great way to bring new shopping options to the VR/AR industry sector. What's stopping manufacturing companies from issuing their coins like banks do? This can increase sales, increase profits, and cut costs. In addition, there are other interesting solutions, for example, to issue coins to pay with them in virtual worlds.
  • User reward. Instead of useless points for earning achievements in games or VR/AR applications, users can be rewarded with digital tokens. Especially if they can buy the company's products, as well as trade and exchange them with other users.
  • New forms of education. Blockchain has the potential to improve the learning curve for VR/AR professionals in STEM: Science, Technology, Engineering and Mathematics.
  • Advertising inside VR/AR projects. Distributed ledger technology allows you to integrate new types of advertising campaigns directly into virtual worlds, as well as create a revolutionary way to analyze them.
  • Security in the virtual world. As the VR/AR market develops, its users will have valuable items in the form of collectibles, settlement tools, and so on. The blockchain will be able to protect these values ​​from attacks from fraudsters, as well as verify them for authenticity.

Software development services for AR/VR industry

Visualization system for models and engineering objects

The software allows you to visualize CAD data and work with virtual models in any virtual reality systems, be it a helmet or a professional projection system such as CAVE (virtual reality room).

Optical system for creating holograms

It can be used as a basic element of augmented reality helmet, i.e. creating holograms.

A system for optimizing industrial processes for product assembly, service, repair

AR solutions for service allow service personnel, when performing operations, to have in front of them in the form of an animated hologram a clear and understandable description of the service process of a specific piece of equipment, taking into account its operational composition.

A software and hardware system for working with three-dimensional images to create training VR/AR lessons for trainers

Allows you to practice the skills of working with complex procedures, has a behavior analytics system.

A platform solution for hard and soft skills simulators for industrial workers

Works out of the box, has an open SDK. The functionality is universal and suitable for customers in various fields.

AR/VR software development benefits from Boosty Labs

AR/VR technology as a means of developing culture and tourism

City-wide games and quests allow the modern generation to become interested in history and culture through game mechanics.

AR apps with game mechanics in urban economy

They will explain to residents of the city how to save water, talk about ecology and preservation of natural resources.

Tactile feedback VR trainers for police stuff

They prepare the employee in advance for different scenarios and situations, training the neuroplasticity of the brain using game mechanics.

VR-system for remote coordination of medical actions

The use of technology allows healthcare professionals and experts to reduce the risk of infection by minimizing contact with patients in red zones.

Digitalization trends in the AR/VR market

Technologies of virtual Reality and augmented reality are used not only in the gaming industry. VR/AR is increasingly being used to solve business problems. According to the report of the analytical company ARtillry Intelligence (“XR Global Revenue Forecast, 2017–2022”), in the next three years, a steady trend of increasing the share of corporate VR/AR projects will continue, and on the horizon of 2021–2022, the corporate segment of this market will bypass the segment of entertainment VR/AR.

One of the most promising business scenarios for using immersive (with the effect of presence) technologies is employee training.

Today, virtual training is conducted by police and special forces, corporations train employees using VR/AR so that they behave correctly in some kind of emergency or when working in high-risk conditions. VR/AR is used  in medicine, banking, and retail. 

VR/AR is also actively used in the field of education. The advantages of VR/AR over the traditional learning format are primarily due to the deep involvement of a person in the educational process. More recently, Saga University (Japan) conducted a study on the impact of virtual reality on student learning, based on their results and the interpretation of electroencephalography data. The researchers concluded that immersion of a person in a virtual environment increases the efficiency of knowledge assimilation by 6 times, while a high concentration of attention is maintained throughout the entire period of training.

Experts from the Beijing Foreign Studies University, comparing the IELTS test results of those who study English in virtual groups and in the usual way, found that in the first case, the effectiveness increases twice, and the confidence in speaking –10 times.

However, many companies do not yet fully understand what specific benefits VR/AR-based solutions can bring to businesses. The complexity of implementation and the cost of projects for companies are not so critical, but the lack of a convincing business case for implementation plays a significant role. At the same time, there is an obstacle factor: as with any new technology, at the time of the formation of an increased demand for solutions based on this technology, there is a shortage of qualified specialists on the market.

All these metamorphoses reflect, on the one hand, progress in technology, and on the other hand, an increase in the awareness of customers in the field of VR / AR and their readiness to experiment.

According to the observations of TAdviser, almost all companies in the industrial, oil and gas, mining, energy industries, to one degree or another, are interested in and experimenting with VR/AR technologies.