Android app development

The Android operating system is installed on 84% of mobile devices around the world. By ordering android apps development outsourcing, it is possible to reach more than ¾ of all smartphone users.

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Why create an Android app?

Who benefits from outsource Android development?

  • You have an idea about android app outsourcing and you want to start without delay.
  • You already have a business or ready-made website and you need development of Android apps for it.
  • You want to find an outsource android development company and you do not want to take risks with developers without experience.

 

Popularity of Android

  • Over 2 billion users.
  • Open code gives a lot of opportunities for Android developers.
  • Availability to any social groups of users, thanks to a huge range of Android mobile devices.

 

Support and development upon delivery

We advise customers upon Android mobile outsourcing and develop the products iteratively. You can count on us in the future development of your project.

Google Play Market

Assistance in placing the application in Google Play Market. Google has many rules for the applications. An application will be blocked if it violates the rules. Our outsource development team takes the app to the final stage – publication in Play Market, complying with Google’s rules.

Peculiarities of android application dev outsourcing

Writing of apps natively and by Google Play rules

Writing of apps for Android requires knowledge of the native elements. Google has created a visual language – Material design – and principles of good design for Android apps. These principles are taken into account by our mobile outsource developers, to create a clear and user-friendly interface.

Application interface

UI/UX should take into account not only the different screen sizes of the devices, but also the multi-window operation and pixel density of the screens. Using thin fonts on poor quality displays will be distorted or disappear. We take all this into account during the development process.

Huge number of devices

Android is the most popular operating system in the world. The diversity of devices running on it is huge. It is necessary to ensure that a mobile app is supported by most models of devices.
Testing on an extensive fleet of physical devices is very important.

Android OS was released by Google on September 23, 2008. On July 11, 2005, the corporation bought the startup Android Incs. Since then, Android has been rapidly developing and is now installed on more than 83% of all mobile devices worldwide.

Peculiarities of Android mobile apps

First, Android can be installed on many different brands of devices. The fragmentation is really enormous. It’s perfect for the users, as they can choose their phone to suit any taste and any technical requirements. But it is very difficult for the developers when it comes to both hardware and software.

In terms of hardware, the device may either have a front camera and may have no frontal camera. There can be any number of sim cards. Physical buttons may be present or not. There can be two screens; an additional screen can be installed on the back side or on the case.

Existing elements also have different parameters. For example, the accelerometer sensor may be installed differently on different devices.

These differences may seem insignificant. But if you play a game controlled by tilting the device (for example, a race), then first you need to ask the user to rotate the phone in the hands in certain directions, so that the app will recognize the position of the installed sensor. Otherwise, the users of certain smartphones will have to make the left-right tilts, while the users who have other devices have to make back-and-forth tilts.

Second, many different versions of the Android OS are  installed by users. This gives rise to many problems:

  1. The developers need to take into account the peculiarities of display of the interface on different versions of the operating system and different shells. So, the system controls may look quite different on different versions of Android and different shells may be on  the same version of Android.
  2. In certain moments, different versions have different operation logic. For example, up to version 6.0, the apps did not have to request each permission separately (access to the camera, microphone, etc.), as they were listed in Google Play and, it was implied, that the user reads them before downloading the app. Starting from 6.0 version, each permission has to be requested separately, while the app is running. Therefore, if you do not implement both versions of logic, the app will not run either before version 6.0 or in later versions.
  3. Software methods and libraries change. Some of them are considered outdated and need to be replaced by newer ones. Thus, there is always a choice: either to support the latest features of the operating system or allow as many users as possible to install the mobile app.
  4. In recent versions of the OS, multitasking workspace was added. The user can display several apps on the screen at the same time, and your app can get an area of a random size. We also take this into account.

Third, the architecture of the application itself varies. In contrast to iOS, where the apps architecturally represent a unified whole, in Android, the apps are collected from the logically independent and separate parts – activity and fragments.
 
This approach was chosen to ensure that the apps run on different devices, including those with very small RAM and very weak processors. If parts of an app are independent, any of them can be removed from the memory at the right moment and don’t waste valuable resources to maintain its lifecycle.

Policy of publishing applications on Google Play

Before being published in the Google Play app store, assemblies are much less tightly controlled in terms of compliance with the requirements for interface design, subject matter selection and user personal data inquiry.

Despite the fact  Google has recently changed the approach to checking the apps, making it more thorough and more manual, the average time to review the app is 2-4 hours. This is much faster than  2-3 days, which is the case of the App Store.