The Android operating system is installed on 84% of mobile devices around the world. By ordering android apps development outsourcing, it is possible to reach more than ¾ of all smartphone users.Cooperate
Who benefits from outsource Android development?
Popularity of Android
Support and development upon delivery
We advise customers upon Android mobile outsourcing and develop the products iteratively. You can count on us in the future development of your project.
Google Play Market
Assistance in placing the application in Google Play Market. Google has many rules for the applications. An application will be blocked if it violates the rules. Our outsource development team takes the app to the final stage – publication in Play Market, complying with Google’s rules.
Writing of apps natively and by Google Play rules
Writing of apps for Android requires knowledge of the native elements. Google has created a visual language – Material design – and principles of good design for Android apps. These principles are taken into account by our mobile outsource developers, to create a clear and user-friendly interface.
UI/UX should take into account not only the different screen sizes of the devices, but also the multi-window operation and pixel density of the screens. Using thin fonts on poor quality displays will be distorted or disappear. We take all this into account during the development process.
Huge number of devices
Android is the most popular operating system in the world. The diversity of devices running on it is huge. It is necessary to ensure that a mobile app is supported by most models of devices.
Testing on an extensive fleet of physical devices is very important.
Android OS was released by Google on September 23, 2008. On July 11, 2005, the corporation bought the startup Android Incs. Since then, Android has been rapidly developing and is now installed on more than 83% of all mobile devices worldwide.
First, Android can be installed on many different brands of devices. The fragmentation is really enormous. It’s perfect for the users, as they can choose their phone to suit any taste and any technical requirements. But it is very difficult for the developers when it comes to both hardware and software.
In terms of hardware, the device may either have a front camera and may have no frontal camera. There can be any number of sim cards. Physical buttons may be present or not. There can be two screens; an additional screen can be installed on the back side or on the case.
Existing elements also have different parameters. For example, the accelerometer sensor may be installed differently on different devices.
These differences may seem insignificant. But if you play a game controlled by tilting the device (for example, a race), then first you need to ask the user to rotate the phone in the hands in certain directions, so that the app will recognize the position of the installed sensor. Otherwise, the users of certain smartphones will have to make the left-right tilts, while the users who have other devices have to make back-and-forth tilts.
Second, many different versions of the Android OS are installed by users. This gives rise to many problems:
Third, the architecture of the application itself varies. In contrast to iOS, where the apps architecturally represent a unified whole, in Android, the apps are collected from the logically independent and separate parts – activity and fragments.
This approach was chosen to ensure that the apps run on different devices, including those with very small RAM and very weak processors. If parts of an app are independent, any of them can be removed from the memory at the right moment and don’t waste valuable resources to maintain its lifecycle.
Before being published in the Google Play app store, assemblies are much less tightly controlled in terms of compliance with the requirements for interface design, subject matter selection and user personal data inquiry.
Despite the fact Google has recently changed the approach to checking the apps, making it more thorough and more manual, the average time to review the app is 2-4 hours. This is much faster than 2-3 days, which is the case of the App Store.